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These included amongst others; improved aircraft models, as well as an upgraded model of the Cessna Skylane, programmable dynamic scenery (non-interactive air and ground traffic on and near airports moving along static prerecorded paths).

The basic version of FS4 was available for Macintosh computers in 1991.

The new simulator expanded the scenery coverage to include a model of the entire United States, although the airports were limited to the same areas as in MSFS1.

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Like FS3, this version included an upgraded converter for the old sub LOGIC Scenery Disks into SCN files.

A large series of add-on products were produced for FS4 between 19.

Microsoft Flight Simulator 3 improved the flight experience by adding additional aircraft and airports to the simulated area found in MSFS2, as well as improved high-res (EGA) graphics, and other features lifted from the Amiga/ST versions.

The three simulated aircraft were the Gates Learjet 25, the Cessna Skylane, and the Sopwith Camel.

Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics.

When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded sub LOGIC Corporation to commercialize his ideas.

Praising the "superb" graphics, the magazine advised to "BEGIN your game collection with this one!

" Sometime during 1981-82, Microsoft obtained the license to port the simulator to IBM compatibles PCs.

In 1984, Microsoft released their version 2 for IBM PCs.

This version didn't differ too much from MSFS1; the graphics were somewhat improved, as well as a more precise simulation in general had been created.

Early versions of Microsoft Flight Simulator were used as a test for PC compatibility.

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